![]() Our GID release has been an emotional roller coaster on both sides. Standalone installers updated: 0.5.11 ⇒ 0.5.12. ![]() A shedload of smaller fixes, typo corrections and such Unintended Gear unequip from companions during loads fixed Reachable distance refresh triggered properly after MP impacting actions Events coming up twice on the same day bug fixed Warning icons displayed for Understaffed and Unguarded status effects to draw your attention to crew composition imbalances Max node distance in a single movement increased Small tweaks to reputation knock-on effects between Opposing/Allied Factions (smaller losses and gains on lower tiers) Slight tuning of Trade tasks to make them early on a bit more profitable Changes to Camp Defense Order requirements and impacts - Now you can select higher level Guarding orders even when you do not have sufficient number of guards at the cost of -1 Vigor - Ordering guards to rest instead of guard now generates +1 Vigor (if you have many of them) Milestone 21 - Brand new camp UI and along with it a number of new features - Hunting and Foraging in the wilderness (less effective on the roads / near settlements) - Odd Jobs in settlements - Better visibility on companion Healing (no change in the back-end functionality, just that you get more info) - Workforce and Workforce need numbers present - The use of Encourage leadership perk to trade Resourcefulness to Morale - Liberate & Discipline functions available from the camp screen - Option to lock your camp choices New available Leadership perk: Encourage Changelog for PATCH NOTES v0.5.12 (10 July 2020):
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